﻿///************************************************ 
// * 文件名:ExportNavMesh.cs 
// * 描述:导出NavMesh数据给服务器使用 
// * 创建人:陈鹏 
// * 创建日期：20160926 
// * http://blog.csdn.net/huutu/article/details/52672505 
// * ************************************************/

//using UnityEngine;
//using UnityEditor;
//using System.IO;
//using UnityEngine.AI;
//using UnityEngine.SceneManagement;

//public class ExportNavMesh
//{
//	[MenuItem("NavMesh/Export")]
//	static void Export()
//	{
//		Debug.Log("ExportNavMesh");

//		NavMeshTriangulation tmpNavMeshTriangulation = NavMesh.CalculateTriangulation();

//		//新建文件  
//		string tmpPath = Application.dataPath + "/" + SceneManager.GetActiveScene().name + ".obj";
//		StreamWriter tmpStreamWriter = new StreamWriter(tmpPath);

//		//顶点  
//		for (int i = 0; i < tmpNavMeshTriangulation.vertices.Length; i++)
//		{
//			tmpStreamWriter.WriteLine("v  " + tmpNavMeshTriangulation.vertices[i].x + " " + tmpNavMeshTriangulation.vertices[i].y + " " + tmpNavMeshTriangulation.vertices[i].z);
//		}

//		tmpStreamWriter.WriteLine("g pPlane1");

//		//索引  
//		for (int i = 0; i < tmpNavMeshTriangulation.indices.Length;)
//		{
//			tmpStreamWriter.WriteLine("f " + (tmpNavMeshTriangulation.indices[i] + 1) + " " + (tmpNavMeshTriangulation.indices[i + 1] + 1) + " " + (tmpNavMeshTriangulation.indices[i + 2] + 1));
//			i = i + 3;
//		}

//		tmpStreamWriter.Flush();
//		tmpStreamWriter.Close();

//		Debug.Log("ExportNavMesh Success");
//	}
//}